And, as a practical matter
Likewise, it is hard to NBA 2K Coins criticize Visual Concepts' design here as though tossing female avatars to the much larger world of MyCareer would be the simplest or simplest solution. The WNBA deserves to have its own livelihood ecosystem; it's a more inviting statement to provide the WNBA its own mode, rather than just dump them to NBA 2K21's aggressively competitive multiplayer world and tell them to fend for themselves or, even worse, patronize them with inflated feature evaluations.
NBA 2K21's new WNBA manner is a first step
And, as a practical matter, most NBA 2K players don't wish to keep more than one player avatar in a mode that is already very heavily influenced by microtransactions. 2K Sports would be pilloried if it offered up WNBA players as another vector for real-money sales of Virtual Money. To Visual Concepts' credit, a WNBA player does earn Virtual Currency that goes toward the user general balance. It provides at least a little reward for attempting the manner. But it's a spectacular irony the WNBA player herself doesn't get to"invest" what she earns -- whether on her own development, or clothing, or whatever.
The W is connected by a multi-season team management style, called MyWNBA. But its menu-driven feature set resembles something from MLB 2K10 or 2K11. There isn't much to this beyond getting two"jobs" in the beginning of the year -- one to exchange a specific player before the deadline and another (out of... the Senate?) To win a specific number of games. At a multi-season background simulation, my own failure to send didn't have much of an effect. The actual reasons for running a group -- developing players, installing an offensive scheme -- are still as self-driven as Buy NBA 2K MT whatever narrative MyWNBA occurs to deliver.