Talents that are higher up in the tree will be more common
Additional details: Blizzard co-founder and World of Warcraft co-creator WOTLK Gold defend lawsuitGames industry employees oppose "frat boy" work environment,A talent tree will be for the class as a whole, and another will be specific to a specific area of the class. Players begin earning their first tree point at level 10 and their first specialization points at level 11. following that, the points of each tree will change with each level of achievement. At stage 70. players have 31 class point and 30-specialization-related points.
That level of freedom will permit what Blizzard calls "very bad designs," though the goal is "to keep the player in the driver's seat of their character's evolution within their respective class."
"There are guardrails and limits in this case, like those abilities that are automatically given," the blog post says. "And in addition, our intention in the design of the trees is not to trap players in complicated options to build the most efficient build. In actual fact, our goal is to design the trees in a way that is intuitive which lead to reasonable designs."
Talents that are higher up in the tree will be more common, while talent lower down in the hierarchy will tend to be specialized and focused on specific maximum-level builds. Major abilities or talents that grant powerful utility that Blizzard believes will be key parts of a specific class or specialization could be attained from the beginning of the talent trees to ensure they won't restrict other build choices.
Blizzard utilizes the blog post to address issues that players had regarding the need to "re-buy" by using points of buy WOTLK Gold talent specific skills that were a basic feature of any class in the current Shadowlands expansion. Blizzard believes it gets that feedback mostly as concerns about each class having "less equipment," but that it is hoping that players don't feel this way when presented with more than 61 talents to play with as they see fit.